Monday, November 15, 2021

Grand Theft Fraudo: Promise Sans

                As a teenage youth I spent countless hours playing Grand Theft Auto III, Vice City, and San Andreas. Games that redefined the genre and breathed new life into the franchise, each with their own unique added elements that made each one a little better than its predecessor. While each game themselves is a classic in their own right, the Definitive Edition seems to tear down the original games luster while still feeling a little polished at the same time. Rockstar Games’ website it lists several updates and enhancements for the new generation of consoles. Since I had pre-ordered this for the Xbox One X, I will be writing my review based solely on how this version handles on this version of console. As I delve into the new Definitive Edition, I will take a look at all the “across-the-board enhancements and updates” and seeing if they live up to what was promised. Here is my overall review and critique of the newly acquired Grand Theft Auto Trilogy: The Definitive Edition.

            One update to the GTA experience is the controller layout, making it compatible to the style of Grand Theft Auto V. I will admit, jumping into any of the remastered releases is easier than ever with the controller style being updated to follow the same style. Gone are the days of leaving GTAV and hopping into a ported version of the PS2 classic and quickly realizing that I have made a mistake and accidently knocked out some random pedestrian when I was trying to perform an action. A revamped controller mapping makes it a bit easier to bounce from one to the other with ease. Definitely a promise kept on this feature and a handy one at that.

            Gunplay and Targeting controls as well as upgraded Drive-by controls was another enhancement that was promised. While yes, as soon as you enter aiming mode your target reticle is already highlighting an enemy, yet it seems like you went through boot camp on the Death Star and trained by some inadequate Stormtroopers. As far as drive-by controls, I have yet to fully test out that feature just yet but am hoping it is similar to GTAV. For the regular gun targeting alone across all three, I would say a half point since it still incorporated the autotargeting even if it is a bit clunky and feels like it takes forever to actually recognize hitting the target.

            Updated Weapon and Radio selection wheels were another addition to the original trilogy which I will admit was elated to hear about. Even better was seeing it firsthand. Being able to choose a weapon quickly and efficiently with a button and joystick move makes swapping weapons easier than pressing the d-pad to scroll through all the weapons in your current set. The same thing goes for Radio options. Gone are the days of scrolling through all the radio stations trying to find the station that had your favorites. Speaking of the in-game Radio don’t be surprised if some of your favorite songs from the original don’t actually come through. Due to expired licensing, a good chunk of songs across the trilogy are no longer able to be played.

            A feature that originated from GTA IV and continued on to GTA V, A mini map with navigation has also been added to the original Trilogy. I will admit that this was definitely a feature that I had wished for in the originals. I was fortunate enough to have had the maps that came with all three and would use those as a reference as I played. Having the navigation makes getting around much easier and faster than stopping to plan your route on the fly by going into the map screen or having a printed map on hand. (I will admit, I became very good at map reading during my original play through of these three classics.) This was definitely a promise kept. I have noticed in GTA III and Vice City, it will take you the fastest and most direct route possible, even if it is weaving in through the alley ways in Vice City which can be a bit tricky.

            The ability to immediately restart a mission was another feature added to the remaster. In GTA V it takes the form of a selection via your cell phone, yet with The Definitive Edition, it will bring you a choice that fills your entire screen. While yes, the menu system in both GTA IV and V was accessed from a cell phone which was not available in GTA III, VC, and SA; the immediate restart puts a huge pause on the game to make this selection. With that being said, I do like the option to immediately restart missions instead of having to travel all the way back to the triggering point from the closest police station or hospital from where you died. This is definitely a huge bonus, especially later in the games when the main character is working on a mission that takes place across the different areas in the map, some of which are on different islands.

            Now let’s talk Visuals, the enhanced visuals, I mean. Rockstar games totes that the Definitive Edition has been “Improved with graphics and fidelity across all three games. Here is where I have conflicted points of view of the Re-released versions of the games.

            “Higher resolution textures of Characters, weapons, vehicles, and roads have been fitted with Greater detail” says the website. While yes, the characters now have fingers and their faces are more defined, the vehicles still are fairly boxy and the roads still seem to be smooth and flat, albeit a bit shinier than they were previously in their original state. (The shiny part is due to lighting which I will get to in a bit.) I can’t help but look at the visuals of the game and still see the original graphics. The greatest difference, to me, comes with San Andreas a clear difference of details of interiors, like CJ’s mother’s house whose plain blue walls have sprung to life by adding more detail to how they look. You don’t see a lot of interiors unless they are during a cutscene in GTA III, and we start to be able to explore interiors in Vice city, but not nearly as much as San Andreas. Weapons seem to be a bit more detailed but to the same level of the characters who have been a bit more defined even if they teeter along the line of being a bit cartoonish. I will admit that some of the random NPC pedestrians have been glanced over or so it seems. The Pedestrians also seem to enjoy jumping headfirst in front of my vehicle, I wonder if these are connected.

            As I mentioned, even thought the vehicles seem to still be a bit boxy as if I were playing the original games, they do have a shinier and a bit more reflective quality to them. Thanks to the rebuilt lighting system for the Definitive edition, there are a lot more things that take on this same quality. While the lighting enhancement can be a huge upgrade, it also has its pain points. I have an issue when the lighting makes the game a bit worse. Cut scenes where the characters look more like silhouettes than the focal point takes me out of the experience, unless that was the intention of the cut scene. However, one would be able to tell if the style was intentional or not. This was my experience right out of the gate with San Andreas of the Definitive version. A cut scene I have seen on numerous occasions looked less like the cut scene I remembered and more like police reenactment from a true crime tv show. This is definitely not the feel for the start of GTA: SA by any means, feels more like an amateur filmmaker’s mistake. The neon lights in Vice City have a nice glow to them, however, I do feel like they could have been toned down just a slight bit more. Overall, this is a great addition, but I feel as though some of the lighting aspects could have used some revising and editing before the official release.

            Now I want to talk about the “Improved water and weather effects” along with the “enhanced detail to trees and foliage”. It is here that I come to what could be, and in my opinion is, a game breaking issue. While the water details and effects look better than ever, trying to drive on rainy days is a serious challenge with screen being flooded with milky white streaks that pretty much leave screen blind to any and all surroundings unless you are near vehicles and buildings. The raindrops are more opaque than necessary making your character look like they are trying to find their way through a snowy television screen. I have felt like I have had to pause gameplay to wait out the storm before continuing on. Another feature that was in the previous originals was fog. If you were looking from a high point, there was fog that would cover up areas farther away. This seems to have been removed from the Definitive Edition in its entirety. (I will cover more on this when I get to Render/Draw Distance.) As for the trees and foliage. Yes, they look better than ever with a decent amount of attention to detail, however some foliage is no longer able to be driven through making those shortcuts from the originals no longer accessible.

The render distance being increased isn’t a bad thing where the newer consoles and systems with improved hardware are more than capable of doing so. Being able to look out on a vista and revel in its beauty is second to none. With many open world titles, it is an added bonus to be able to take a moment and enjoy the scenery. As mentioned above, the fog element is missing here when standing atop a high building or mountain and looking down at the buildings which adds a little bit of beauty in its own right. However, the fog played an integral part of obscuring the low resolution of the building and other parts of the scenery while making them all still visible. Now every bit of the low poly buildings off in the distance can be seen which definitely pulls the viewer out of the immersion that they tried to do by enhancing the detailed textures. Honestly this was a bit of a swing and a miss, in my opinion.

There are a few more features that were implemented for specific platforms such as the touch screen capabilities for the Nintendo Switch, NVIDIA DLSS support for PC, and 4K resolution support for both PlayStation 5 and Xbox Series X including 60 fps performance that I have heard really didn’t hit the mark. As mentioned in the beginning, I have the slightly older generation Xbox console and even still with its ability to do 4K and able to handle 60 fps, I am seeing my fair share of lag that I can only imagine how the next gen consoles and systems are handling it. In either case, the Definitive Edition needs some major patches and some TLC if it is going to make a come back from such a disappointing launch. As a die hard GTA fan who grew up with these games when they came out for PS2 as well as when they were released on the Original Xbox, it feels as thought Rockstar Games and Take 2 have steamrolled over once iconic titles in a genre-defining area and are presenting it as their best work. After taking a look at some of the remasters over the years, I find it hard to believe that. I am in hopes that patches will be made to fix crucial mistakes. Until then the Definitive Edition will probably be collecting some dust in my digital library, if I don’t join the bandwagon of folks asking for a refund.

Grand Theft Fraudo: Promise Sans

                 As a teenage youth I spent countless hours playing Grand Theft Auto III, Vice City, and San Andreas. Games that redefined t...